Grand Theft Soul
Grand Theft Auto: San Andreas is out and I have clocked up 4 hours on it already. The Grand Theft Auto games for PS2 are by far the greatest games ever. I would go so far as to say they are the greatest entertainment ever. They have led the way in the gaming world in showing how games can be a much richer narrative entertainment form than movies and, in many cases, books. The sense these games give the player of being involved in a story are overwhelming and San Andreas has so much to do, from exciting story missions, to going to the gym and eating that reality, gaming and stories merge into an almost complete whole. Another couple of iterations of the GTA franchise, coupled with next generation consoles will see these games reaching that whole.
The only concern I have is that the GTA franchise is firmly entrenched in the Gangster genre. The games are incredibly violent and morally corrupt. I don't really have a problem with that, I love the Gangster genre in all forms of art and it really isn't a problem, so long as mature adults are the only ones exposed to it. Beating random strangers to death for a bit of cash to buy a tatoo is abhorrent to me in reality, but in the virtual world it's fun, partly as it is still abhorrent. But no-one really gets hurt and the random strangers in the GTA games are mostly designed to be obnoxious cariactures. The GTA universe is designed to be a hell of sorts, thus the rules of morallity are very specifically diabollical. I don't know why, but somehow that makes it all OK, in my mind. Somehow, the structure of the universe doesn't cross the line.
But it has got me thinking. These are games which condone criminal behaviour in the contraints of the "rules of the narrative". You are role playing a criminal. It doesn't cross the line, then, to act like a criminal. You wouldn't condemn Robert De Niro for playing criminals in his films. However, imagine the next GTA game put you in the role of a terrorist. GTA: Palestrael. Where the main character uses terrorism, rather than organised crime, to further his/her political narrative agenda. In my mind, especially in the current climate, that would cross the line. In abstract, organised crime and terrorism are morally and ethically the same. In practice, not so much as certain morals and ethics exist within both. In the current GTA games, you can play the story of the game without necessarily harming "innocents". All the story missions are against "the bad guys" who are always, in the narrative sense, "badder" than the main character. You could design a terrorism-based narrative where innocent casualities could be avoided in exactly the same way. Yet, in my view, this still crosses the line. I am not sure why. Perhaps it shouldn't. Yet, I think this issue exists in other narrative forms. Hollywood seems to agree that it would cross the line. I don't know of a movie that has terrorists front and centre in the same way as the Gangster genre has criminals front and centre.
Except for Star Wars, of course.





